Info
FUSEPILOT is a collection of creative Work and digital products by Michael Delaney.
Bio
Michael is a self-taught Creative Technologist, Animator, and Developer with over 15 years of experience in the creative industry. He has a wide range of skills and experience in both the creative and technical aspects of project development, from ideation and design to coding and deployment. He has a passion for staying up to date on the latest technology advancements and exploring their potential in creative and technical projects.
SKILLS
WeB
HTML / CSS / JavaScript / React / Svelte / Tailwind / Next.js / SvelteKit / Postgres / Git / FIGMA
Game
Unity / C#
3D
Houdini / Nuke / Cinema4D
2D
After Effects
Client Experience
Airbnb, Ally, Apple, Best Buy, CSU, DirecTV, Facebook, Hulu, Instagram, Microsoft, Motorola, NBCSN, Starz, Thomson Reuters, Twitter, UCLA, Verizon, 3M and many more.
Work Experience
Director of Creative Technology, BUCK
Responsible for the application of technology in all aspects of the BUCK's creative work, from ideation to execution. Managed a team of 20 Creative Technologists. Advised and developed on internal data systems, pipelines, and integrations for the entire studio.
DATE
2018-2021
LOC
Los Angeles, CA
Owner, Fusepilot
Created motion graphics and VFX animation using 2D and 3D software for television, film and commercial productions. Developed commercial plugins for use in Adobe After Effects. Wrote custom tools, applications, plugins and integrations for use within production workflows.
DATE
2011-Present
LOC
Los Angeles, CA
LOC
Minneapolis, MN
Motion Graphics Animator & Web Developer, The Shinebox
Created motion graphics and 3D animations using Adobe After Effects and Cinema4D. Used Maya to create efficient render pipelines for animations that had many variants. Developed and maintained websites using Wordpress.
DATE
2010-2011
LOC
Minneapolis, MN
Flash Animator & Developer, Mojo Solo
Developed animations and interactive applications using Adobe Flash. Extensively used ActionScript 2 & 3. Created 3D animations with Cinema4D. Modeled pre-released devices in Modo & Rhinoceros for creating realistic and accurate animations.
DATE
2007-2010
LOC
ST PAUL, MN